<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 16 Feb 2012 13:08:16 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Devin</title><link>http://www.thesinglemaltversus.com/devin/</link><description></description><lastBuildDate>Mon, 03 Oct 2011 23:23:23 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace Site Server v5.11.81 (http://www.squarespace.com/)</generator><item><title>Devin vs The New 52</title><dc:creator>The Crew</dc:creator><pubDate>Mon, 03 Oct 2011 23:23:13 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2011/10/3/devin-vs-the-new-52.html</link><guid isPermaLink="false">383368:4139944:13068578</guid><description><![CDATA[<p><span>Action Comics #1</span></p>
<div><span>Verdict: Buy</span></div>
<div><span><br /></span></div>
<div><span>A depowered Superman? &nbsp;This is the reason I liked "Superman" post death, because him and his replacements weren't Superman.</span></div>
<div><span><br /></span></div>
<div><span>Green Lantern #!</span></div>
<div><span>Verdict: Buy</span></div>
<div><span><br /></span></div>
<div><span>Here is my problem with rebooting continuity, when certain comics don't really get rebooted. &nbsp;This is the only problem with Green Lantern. &nbsp;If Green Lantern has only been on the scene 5 years he has gone through the Sinestro Corps War and Blackest Night in those times? &nbsp;Was he Paralax? &nbsp;Does that mean Superman died? &nbsp;Does that mean Doomsday exists? &nbsp;See the problem... I'm thinking too much.</span></div>
<div><span><br /></span></div>
<div><span>Green Lantern Corps #1</span></div>
<div><span>Verdict: Buy</span></div>
<div><span><br /></span></div>
<div><span>The story seems intriguing and I like Guy and John Stewart.</span></div>
<div><span><br /></span></div>
<div><span>Green Lantern: New Guardians #1</span></div>
<div><span>Verdict: Read</span></div>
<div><span><br /></span></div>
<div><span>Since this is Kyle Rayner's origin story are we to believe Paralax never happened and Hal never went bad? &nbsp;Then there wouldn't really be a reason to remove him from the Corps right? &nbsp;This is why you don't reboot.</span></div>
<div><span><br /></span></div>
<div><span>JLA #1</span></div>
<div><span>Verdict: Buy</span></div>
<div><span><br /></span></div>
<div><span>If not for the Jim Lee art, buy it for a cocky Hal and fresh take on Superman.</span></div>
<div><span><br /></span></div>
<div><span>Red Hood and the Outlaws #1</span></div>
<div><span>Verdict: Read</span></div>
<div><span><br /></span></div>
<div><span>I love the art. &nbsp;Red Hood and the archer guy are interesting, but I don't get the reason for the alien chick.</span></div>
<div><span><br /></span></div>
<div><span>Red Lanterns #1</span></div>
<div><span>Verdict: Burn</span></div>
<div><span><br /></span></div>
<div><span>I love Green Lantern and all around it. &nbsp;I'm still going to get #2, but this issue was almost completely useless.</span></div>
<div><span><br /></span></div>
<div><span>Resurrection Man #1</span></div>
<div><span>Verdict: Read</span></div>
<div><span><br /></span></div>
<div><span>I'm intrigued. &nbsp;The only comic I bought where I had no idea what I was getting. &nbsp;This feels like it shouldn't be in the DCU proper. &nbsp;Feels more Preacher, Sandman and Fables than it does DCU.</span></div>
<div><span><br /> Suicide Squad #1</span></div>
<div><span>Verdict: Read</span></div>
<div><span><br /></span></div>
<div><span>It isn't bad. &nbsp;I like the art. &nbsp;I'm hoping for a lot of main character deaths as this series continues.</span></div>
<div><span><br /></span></div>
<div><span>Superboy #1</span></div>
<div><span>Verdict: Read/Burn</span></div>
<div><span><br /></span></div>
<div><span>If you don't read Teen Titans, this could be a solid Read. &nbsp;If you read Teen Titans, nothing more REALLY happens. &nbsp;I have hope for Superboy because I like the idea of a depowered Superman.</span></div>
<div><span><br /></span></div>
<div><span>Supergirl #1</span></div>
<div><span>Verdict: Read</span></div>
<div><span><br /></span></div>
<div><span>I guess. &nbsp;I don't know. &nbsp;It was so much of a "meh". &nbsp;The entire issue felt like it was dog paddling until it could introduce Superman.</span></div>
<div><span><br /></span></div>
<div><span>Superman #1</span></div>
<div><span>Verdict: Burn</span></div>
<div><span><br /></span></div>
<div><span>Superman fighting a giant fire monster? &nbsp;This is how we reintroduce Superman proper? &nbsp;Yawn.</span></div>
<div><span><br /></span></div>
<div><span>Teen Titans #1</span></div>
<div><span>Verdict: Read</span></div>
<div><span><br /></span></div>
<div><span>I like Robin. &nbsp;I like Kid Flash. &nbsp;I like the idea of kids trying to be superheroes.&nbsp;</span></div>
<div><span><br /></span></div>
<div><span>And there we have it...quick hits on the new DC 52. &nbsp;I will probably drop Superman. &nbsp;Everything else still has my attention for one more issue.</span></div>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-13068578.xml</wfw:commentRss></item><item><title>Devin vs Green Lantern</title><dc:creator>The Crew</dc:creator><pubDate>Mon, 20 Jun 2011 18:44:59 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2011/6/20/devin-vs-green-lantern.html</link><guid isPermaLink="false">383368:4139944:11853670</guid><description><![CDATA[<p>I was always a Marvel fanboy. &nbsp;There was something about X-Men that spoke to me in a way no other superheroes did. &nbsp;I always loved the tragic nature of having these powers could destroy your life. &nbsp;Superman never held any appeal to me. &nbsp;I only started reading Superman when I knew he was going to die. &nbsp;I remember the trade paper back of the Death of Superman being passed around my Elementary school like it was porn. &nbsp;It was THE Superman getting beaten to death. &nbsp;When he was replaced by the four Supermen I fell in love with the comics. &nbsp;Each of these Supermen were flawed in their own way and all wanted to be Superman. &nbsp;When the story arc wrapped up and Superman returned, I stopped reading. &nbsp;But from that story arc I was introduced to a character that I hadn't seen before, Green Lantern. &nbsp;He had the ability to create anything using his green ring. &nbsp;He was a facinating character that intrigued me, but not enough to start reading his comics. &nbsp;It was right around then that I moved to Sweden and was unable to get comics on a regular basis.</p>
<p>&nbsp;</p>
<p>Years pass and I fall out of comics for a while. &nbsp;It wasn't until I was in college, and moved to California that I tried picking them back up. &nbsp;I picked up Marvel (with the House of M storyline) and read the Infinite Crisis event from DC. &nbsp;It introduced a lot of new characters, but there was so much backstory that I couldn't really get into it. &nbsp;Then came something called the Sinestro Corps War. &nbsp;I had heard of Sinestro and since it was a Green Lantern story I thought it would be a good time to get back into it. &nbsp;I read Green Lantern: Rebirth (a prelude story that brought back a previously dead/kind of alive Hal Jordan) and then jumped into Sinestro Corps War. &nbsp;It was the first time we saw the full line up of the Sinestro Corps that I was hooked. &nbsp;A splash page featured The Anti-Monitor (who I had been introduced to in Infinite Crisis), Superboy Prime (also from Infinite Crisis, my favorite moment was watching him punch someone's head so heard it literally exploded) and Cyborg Superman (from the Reign of Supermen arc). &nbsp;My jaw dropped. &nbsp;I have been hooked on Green Lantern ever since. &nbsp;I've tried reading Batman, Superman and some other DC stuff, it never hooks me like Green Lantern. &nbsp;Green Lantern is my favorite DC character.</p>
<p>&nbsp;</p>
<p>When I first heard about the movies that were going to arriving this summer I couldn't believe it. &nbsp;Thor, Green Lantern, X-Men First Class and Captain America all in the same summer. &nbsp;The only one out of those four that I wasn't worried about was Green Lantern. &nbsp;While I don't think Ryan Reynolds is a good choice for Hal Jordan, I like him as an actor. &nbsp;He was able to elevate Wolverine. &nbsp;Mark Strong as Sinestro is a perfect choice. &nbsp;The rest of the cast I could go either way on. &nbsp;But the previews showed me exactly what I wanted, Oa. &nbsp;I didn't want them to completely disregard the science fiction part of Green Lantern. &nbsp;He is a space cop and that's what I wanted.</p>
<p>&nbsp;</p>
<p>Liking Thor and loving X-Men First Class I guess I was bound to be disappointed somewhere. &nbsp;Green Lantern isn't a bad movie, it isn't a good movie, it's just a disappointment. &nbsp;It tries to do too much and fails at almost everything. &nbsp;Daredevil was a horrible action movie that was elevated from Ben Affleck's protrayal of Matt Murdock. &nbsp;This is the opposite. &nbsp;Hal Jordan is a horribly boring character that you never really get to love. &nbsp;He's portrayed as a womanizing man that's afraid to fall in love with the one woman he actually loves. &nbsp;Yes, they made him into Tony Stark. &nbsp;But he's Tony Stark without any of the confidence. &nbsp;But when Tony Stark gets the Iron Man suit, he kicks ass with it. &nbsp;When Hal Jordan gets the ring, he doesn't want it. &nbsp;He pulls off the reluctant hero thing, but it doesn't even seem like it fits with the character. &nbsp;Blake Lively isn't bad, but isn't given ANYTHING to work with. &nbsp;She's the Mary Jane of this movie, but given even less backstory. &nbsp;I didn't get any feeling that the two were supposed to be in love with each other until Hal gives the "remember that time we had sex" memory in the bar. &nbsp;Then I realized she was supposed to be the love interest. &nbsp;All she does is yell, get into danger and then get saved.</p>
<p>&nbsp;</p>
<p>The Green Lantern Corps does a little bit better. &nbsp;Kilowag and Tomar-Re are perfect for what they are, but are given so little to do. &nbsp;Them and Sinestro are the Warriors Three of Green Lantern, but given even less screen time. &nbsp;Abin-Sur looks cool, but again, nothing about him makes you think he's a great Green Lantern. &nbsp;We are told that he contained the villain Paralax, but they don't tell you how. &nbsp;The problem with Paralax (and science fiction/fantasy movies in general) is that if things aren't clearly defined you don't know what you are dealing with. &nbsp;Paralax is a giant floating pile of dust, how and why is that a threat? &nbsp;Well it shows Paralax eating creature's souls. &nbsp;But the amount of time it takes to steal a soul seems to vary depending on when the movie needs it to. &nbsp;To show it's power it kills off other Green Lanterns like it isn't a problem. &nbsp;But sometimes it takes it's time. &nbsp;</p>
<p>&nbsp;</p>
<p>Sinestro is done really well but not given enough screen time. &nbsp;Most of his motivations make sense. &nbsp;Hector Hammond is completely wasted in this movie. &nbsp;He doesn't need to be a villain and the only reason he exists is for the fighting to occur on Earth. &nbsp;The performance is actually kind of fun to watch, but unnecessary. &nbsp;</p>
<p>&nbsp;</p>
<p>One of the things I did enjoy about the movie was the Green Lantern powers. &nbsp;They did a good job of varying up what gets created by the ring. &nbsp;It isn't all shields and blasts of energy. &nbsp;It feels like someone actually tried to be creative with it. &nbsp;The special effects were cool. &nbsp;It just feels like nothing is earned in this movie. &nbsp;It feels like this is what Thor could of been if it sucked. &nbsp;Green Lantern failed at mixing the space stuff with the Earth stuff and that is where Thor worked. &nbsp;Thor made an asshole likeable, where as Green Lantern made it's asshole try to convince us that getting a super powered ring makes him a nice guy all of a sudden. &nbsp;</p>
<p>&nbsp;</p>
<p>Similar to: Iron Man, but for the DC crowd.&nbsp;</p>
<p>Watch Thor instead. &nbsp;Or X-Men First Class again.</p>
<p>&nbsp;</p>
<p>SPOILER TALK:</p>
<p>* The turn for Sinestro at the end of the movie is completely unearned. &nbsp;There is no reason for him to turn to Fear. &nbsp;His worry was that they would be unable to stop Paralax, but they do. &nbsp;So then he tries it out? &nbsp;It's like they completely left out a scene.</p>
<p>* The "Warriors Three" showing up at the last minute to save Hal? &nbsp;Really? &nbsp;So stupid it doesn't even make any sense.</p>
<p>* While I thought the way Paralax got stopped was a cool idea, the setup for that event was so weird I didn't even understand it at first. &nbsp;Kilowog is able to just create a sun with his ring? &nbsp;Just...weird.</p>
<p>* The mask still looks stupid.</p>
<p>* The suit looks cool.</p>
<p>* I loved how Hal spoke the oath near the end. &nbsp;Just a great scene.</p>
<p>* The training montage was the best action sequence. &nbsp;Seeing creative use of the rings is what I want to see. &nbsp;No more stupid Blake Lively.</p>
<p>* The projector at my screening kept shaking back and forth. &nbsp;Any still moments were almost completely ruined. &nbsp;But it gave me an excuse to look away at the screen.</p>
<p>* Loved the look of the Yellow Lantern costume. &nbsp;Gorgeous.</p>
<p>* Was there ever a scene where he demonstrated his ability to overcome fear? &nbsp;He did completely destroy a multimillion dollar plan because he got scared.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-11853670.xml</wfw:commentRss></item><item><title>Devin vs Thor</title><dc:creator>The Crew</dc:creator><pubDate>Mon, 09 May 2011 16:03:03 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2011/5/9/devin-vs-thor.html</link><guid isPermaLink="false">383368:4139944:11406692</guid><description><![CDATA[<p>I'm a big comic book fan. &nbsp;I'm a big Marvel fan. &nbsp;Because of the recent reboot I have become a Thor fan. &nbsp;As much as I love all those things I could never get excited for a Thor movie. &nbsp;Thor is the Superman of the Marvel universe. &nbsp;They both are extremely powerful and have strictly defined morals. &nbsp;The only non-comic book interpretation of Superman that I ever liked was Smallville. &nbsp;The reasons were clear, Superman wasn't super, yet. &nbsp;</p>
<p>Thor manages to be an origin story without being an origin story. &nbsp;We start with Thor already being a loved hero of Asgard. &nbsp;What we get is how Thor learns to become a true hero. &nbsp;The story is the best one we've seen from a Marvel Studios movie (Iron Man 1 and 2 and The Incredible Hulk). &nbsp;It was also the first one I loved not because it was intergrated with the greater Marvel Universe, but because it is actually a good movie. &nbsp;It's not great, not mind blowing, it's not Spider-Man, Dark Knight or X2. &nbsp;Looking at my comic book movie list:</p>
<div><ol>
<li><span>spider-man</span></li>
<li><span>x2</span></li>
<li><span>the dark knight</span></li>
<li><span style="font-size: small;"><span>scott pilgrim</span></span></li>
<li><span style="font-size: small;"><span>kick ass</span></span></li>
<li><span>watchmen</span></li>
<li><span>wanted</span></li>
<li><span>spider-man 2</span></li>
<li><span>x-men</span></li>
<li><span>blade</span></li>
</ol></div>
<p>Currently it might edge out Blade for the 10 spot, but it'll take a while before I can really nail down a position. &nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-11406692.xml</wfw:commentRss></item><item><title>Devin vs Fast Five</title><dc:creator>The Crew</dc:creator><pubDate>Mon, 02 May 2011 16:15:20 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2011/5/2/devin-vs-fast-five.html</link><guid isPermaLink="false">383368:4139944:11328287</guid><description><![CDATA[<p>I wouldn't call myself a fan of The Fast and The Furious franchise. &nbsp;I would call myself a hater of most things Paul Walker. &nbsp;I'm not a big fan of cars or racing. &nbsp;I also hate pretty skeletons who can't act. &nbsp;I'm not a fan of trying to put in melodrama where there doesn't need to be. &nbsp;</p>
<p>I've only seen The Fast and The Furious and 2 Fast 2 Furious. &nbsp;I land on the side of liking 2 Fast 2 Furious better. &nbsp;It's not a great movie but I found it way more enjoyable. &nbsp;So when I say Fast Five is the best movie I've seen all year, it's because I went into it not expecting much. &nbsp;</p>
<p>Fast Five has managed to almost completely strip away the street racing aspect of the franchise and focus on the cool stuff, the heist. &nbsp;The action scenes are long and amazing. &nbsp;Every one seemed to last exactly as long as I wanted them to. &nbsp;The final chase in concept is so brain dead that it allowed to sit back and marvel at what I was seeing on screen. &nbsp;A smile was on my face the entire time. &nbsp;But like any action movie, there is down time.</p>
<p>Paul Walker should not be allowed to talk. &nbsp;I am happy to report that I don't ever remember hearing the word "bro" exit his mouth. &nbsp;He's so wooden and fake, it really is like a CG character or a T1000. &nbsp;He has his little monologue segment that is actually an interesting moment. &nbsp;But is ruined by the fact that he is trying to say it. &nbsp;Vin Diesel isn't much better. &nbsp;He managed to ooze charisma when I feel like there isn't any there. &nbsp;I like his character, but I really don't know why. &nbsp;The Rock is the saving grace of this movie. &nbsp;Even if he is the most cookie cutter character in it. &nbsp;I can't believe the writer had the balls to make him utter the phrase "Stay the f*** out of my way." &nbsp;(This was part of his opening scene where he tells the local cop his "two rules." &nbsp;That one was rule 2). &nbsp;It's so dumb that you can almost see The Rock winking at the screen. &nbsp;Tyrese was a favorite of mine from 2 Fast (it less of a "step forward cause you are awesome" and more of a "well, everbody else step back cause you suck" type of thing). &nbsp;And in Fast Five he's not really a character. &nbsp;Again he's the wise cracking black guy who says funny stuff ... because he doesn't really have any other talents. &nbsp;Luda is also there, as the funny guy, but he has a purpose because not only is he a mechanic, but he is an electronics expert (commence eye-rolling). &nbsp;The Asian guy, who I never met because I never saw the third one, is Han. &nbsp;I'll call him Han because I don't know the actors name. &nbsp;He's likable and probably the "coolest" character in that he actually seems like he's not trying to be cool. &nbsp;He's the Michael Weston to everybody else's attempt at being James Bond. &nbsp;Jordana Brewster returns to look pretty, but mostly do nothing. &nbsp;They have a plot point for her that is so useless I don't even know why they added it. &nbsp;Nobody watches this movie for the drama. &nbsp;The other chick, I don't know who she is. &nbsp;She's so freaking skinny that it is actually kind of gross when SHE decideds to bust out in a bikini. &nbsp;Really her?? &nbsp;If she tripped she would break into a million pieces. &nbsp;She's supposed to be good at something, but all she does is try to be the "hot" one. &nbsp;And for some reason she has the power that the guy from Psych has. &nbsp;Only she uses it once for the most pointless thing ever. &nbsp;She uses it to impress a guy who is already in love with her. &nbsp;She doesn't even do anything cool for the heist. &nbsp;There is also a rookie cop who is also a hot chick. &nbsp;She might be the hottest woman in the film, but again it's because the other women aren't. &nbsp;All she does is look confused. &nbsp;I'm not sure I saw her ever translate anything (the reason she is chosen), though she does end up having other uses. &nbsp;I almost forgot about the Spanish brothers. &nbsp;Best guys in the movie. &nbsp;Glad they exist because they are actually funny.</p>
<p>The story isn't horrible. &nbsp;The set up is okay, the team is brought together to do a heist job. &nbsp;But I feel like nobody was ever taught how a good heist story works. &nbsp;You don't spend a good 30 minutes trying to solve a problem that has the dumbest solution ever (so dumb that the useless guy figures out the solution). &nbsp;But the BEST part, they don't even use it. &nbsp;It's like a training montage for Rocky and then in the end Drago gets two in the head by the ghost of Apollo Creed. &nbsp;I tend to ignore moments that make no sense from a physics stand point because the whole franchise is based of the concept that a 10 second race lasts 5 minutes. &nbsp;But there are dramatic plot points that make 0 sense. &nbsp;They land in the "this would be a cool thing to see," but doing the easy thing would have accomplished more. (Honestly entire plot is like that, but we won't worry about that...unless it's SPOILER TALK).</p>
<p>Fast Five is a really good movie. &nbsp;I'd watch it again. &nbsp;I'd own it. &nbsp;</p>
<p>&nbsp;</p>
<p>SPOILER TALK:</p>
<p>
<ul>
<li>Reyes has his entire network of money on a chip. &nbsp;We know he knows where his money is. &nbsp;So he doesn't NEED the information. &nbsp;He just needs it not to be in the wrong hands. &nbsp;So someone could have just stolen the monitor from the car. &nbsp;That way they wouldn't need drivers, no white people and everybody goes home happy. &nbsp;OR he could have just moved the damn money. &nbsp;You know, picked 10 new houses to place it. &nbsp;I'm pretty sure they have more than 10 buildings in Rio. &nbsp;I'm pretty sure I saw at least 30.&nbsp;</li>
<li>Jordana Brewster getting pregnant was stupid and had 0 point. &nbsp;All it does is handcuff them for any more movies.</li>
<li>I still don't understand why they spent so much time on trying to race past the cameras. &nbsp;Really?</li>
<li>And just leaving 8-10 million on a table in Rio. &nbsp;Really guys? &nbsp;Maybe they could have sent her a check. &nbsp;How long before she is dead?</li>
<li>Why burn the money? &nbsp;If you would ahve stolen it, he STILL would have been pissed.</li>
<li>I'm not really going to make fun of all the tech stuff, because it's a movie and they set their own rules. &nbsp;But you shouldn't break the rules once that happens. &nbsp;Like why was The Rock able to pick up Vin Diesel's car the second time he goes to the street race but not the first?</li>
</ul>
</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-11328287.xml</wfw:commentRss></item><item><title>Devin vs Source Code</title><dc:creator>The Crew</dc:creator><pubDate>Wed, 06 Apr 2011 16:30:18 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2011/4/6/devin-vs-source-code.html</link><guid isPermaLink="false">383368:4139944:11071383</guid><description><![CDATA[<p><span>Source Code is an interesting movie. &nbsp;I think it is a good movie and I'm pretty sure I liked it. &nbsp;I am confused because I'll never buy it and I never want to watch it again. &nbsp;But boy do I want to talk about it. &nbsp;Source Code is directed by Duncan Jones, who created one of my favorite movies in the last few years, Moon. &nbsp;If you haven't watched it, watch it immediately. &nbsp;There are similarities between Source Code and Moon in that it deals with a very interesting concept but in a real world way. &nbsp;The problem is that I feel Moon dealt with it's issue so much better than Source Code. &nbsp;The actual concept of the movie is so awesome that I feel it gets dumbed down to try to appease the general audience. &nbsp;Moon isn't a movie for everybody. &nbsp;If you like mysteries you are going to love it because the entire movie is a "I wonder what is actually going on here," type of movie. &nbsp;Source Code has mysteries but the answers are so damn obvious that they answer them 5 minutes after they are posed. &nbsp;Even the concept of the movie "Source Code" is actually answered in the trailer. &nbsp;The "how" it works is glossed over in the movie, but the problem is that the "how" is probably the most interesting part of the movie. &nbsp;And because it's glossed over so much the "reveal" at the end of the movie has ZERO weight to it. &nbsp;</span></p>
<div><span><br /></span></div>
<div><span>At the highest level the concept is that Jake Gyllenhaal's character Captain Culter Stevens is entering the "Source Code" to relive 8 minutes of another man's life to try and find who bombed a train. &nbsp;Kind of cool. &nbsp;This involves a Groundhogs Day style structure that lends itself to a few comedic moments. &nbsp;I'll tell you right now, the ride is the best part of this movie. &nbsp;Don't go in thinking that the mystery is the best part of the movie. &nbsp;The Sixth Sense created a twist to overcome a low quality movie, Source Code does the opposite. &nbsp;Michelle Monaghan does a serviceable job as the "pretty girl." &nbsp;The worst part is the forced love connection that Stevens has with her. &nbsp;Trailer spoiler territory, but I don't get why he falls in love with her at all. &nbsp;I understand his obligation to try and save the train, but falling in love with HER? &nbsp;</span></div>
<div><span><br /></span></div>
<div><span>So you would think that we have the recipe for a good mystery even without the "source code." &nbsp;Where is the bomb? &nbsp;Who is the bomber? &nbsp;Why does he want to kill millions of people? &nbsp;Can our hero stop him in time? &nbsp;All of those answers are given with the least amount of fanfare possible. &nbsp;Even the reveal of the bomber, probably the longest running mystery, I guessed the first time I saw him/her. &nbsp;Now, I will say that the reason I thought they were the bomber was probably silly, but it turned out to be correct (the problem lies solely on the director and the editor for this reveal). &nbsp;Then you through in the "source code" related mysteries, but they get revealed one at a time and the answer is EXACTLY what you think it is. &nbsp;The only "reveal" isn't so much of a "oh wow, thats awesome," moment, but rather a "so they went that direction," moment. &nbsp;</span></div>
<div><span><br /></span></div>
<div><span><strong>You might like Source Code if you liked</strong>: Moon, maybe. &nbsp;Donnie Darko</span></div>
<div><span>You should probably just watch Moon instead. &nbsp;</span></div>
<div><span><strong>You might not like Source Code if you hated:</strong> Southland Tales. &nbsp;Both have interesting concepts, one takes it too far, the other, not enough.</span></div>
<div><span><br /></span></div>
<div><strong>Now on to the Spoilers:</strong></div>
<div><span>1. I guessed the bomber the moment the guy runs out the first time to return the wallet. &nbsp;While I believe the moment was put there just to show how the same things happen over and over again (see also, the coffee spilling), it seemed out of place enough that he was my guess the entire movie. &nbsp;And honestly, there never was another "oh it might be him," character in the movie. &nbsp;And why did they go to the college kid TWICE in the movie. &nbsp;The already seemed to count him out and then returned back to him for some reason. &nbsp;</span></div>
<div><span>2. He was dead the entire time. &nbsp;Yawn. &nbsp;Glad that wasn't the big "reveal."</span></div>
<div><span><br /></span></div>
<div><span>3. The room is all in his head. &nbsp;Yawn. &nbsp;Given away when the doctor said "is that what you see," or something to that affect.</span></div>
<div><span><br /></span></div>
<div><span>4. I liked how completely unimportant catching the bomber in the real reality was. &nbsp;Shown in news footage, no drama. &nbsp;Oh, the entire point of the movie you just watched, not really that important.</span></div>
<div><span><br /></span></div>
<div><span>5. And the whole "alternate reality," thing? &nbsp;The Dr. said just as much the first time he explains "source code." &nbsp;I understand he didn't really mean that he creates alternate realities, but come on. &nbsp;Marvel comics have been using this theory to explain their version of time travel forever. &nbsp;You can't change your past, but you can go back, change something and THAT creates a branching path. &nbsp;The Fantastic Four did it in the "death of the Invisible Woman" storyline. &nbsp;So Dr. Rutledge created the Source Code. &nbsp;It basically takes a dead body and is able to use it as a vessel to revisit the last 8 minutes of that person's life. &nbsp;What I don't understand is how he thought this was happening. &nbsp;Rutledge seemed to think it WAS so sort of weird computer simulation, not an actually alternate reality. &nbsp;The movie implies that Rutledge doesn't know alternative realities are being created (this of course assumes that Source Code creates alternate realities and that these realities didn't always exist). &nbsp;Or it's possible Rutledge thinks time travel is possible, but they are unable to change the future. &nbsp;But how would they know this since Stevens is the first candidate they've had. &nbsp;Or maybe they've sent him back in time and tried to change the past, it just didn't change the future (see now this would have been cool to see and would have given more sympathy to Stevens). &nbsp;What the movie seems to want to show us is that Source Code creates alternative realities that people are able to visit and make changes. &nbsp;It makes me wonder about the 8 minutes though. &nbsp;What is the point of that? &nbsp;If the Source Code creates the alternate realities why is there a time limit? &nbsp;The "halo" effect only lasts for 8 minutes after, but we've seen that the reality keeps going. &nbsp;The entire reality can't be reliant on Stevens STAYING in that reality (which would mean only the final reality stayed and all others were erased). &nbsp;What makes me wonder is how he jumps back from realities. &nbsp;What would happen if Steven didn't die in the new reality? &nbsp;I think that it is implied that Steven stays in the alternate reality until he dies. &nbsp;In every version he dies and comes back. &nbsp;Most of these happen because of the exploding train (exactly 8 minutes), but there are two instances where it doesn't happen that way. &nbsp;The second time is when Steven finds the bomber and is shot. &nbsp;When I first saw it it seemed to imply to me that after the train exploded he was pushed back to his normal reality. &nbsp;But we know that doesn't happen because the first time he doesn't die on the train he doesn't return until he is run over by the other train. &nbsp;There was a good minute or so between the train exploding and him getting hit by the train. &nbsp;So my conclusion is that when he finds the bomber and is shot, he dies. &nbsp;</span></div>
<div><span><br /></span></div>
<div><span>Rules of Source Code:</span></div>
<div><span>1. You need a dead body to use as the anchor.</span></div>
<div><span>2. You need an almost dead body to transfer.</span></div>
<div><span>3. You can only travel 8 minutes in the past of the dead body</span></div>
<div><span><br /></span></div>
<div><span>It has occurred to me that you never see the anchor's body. &nbsp;You see Steven's body, but never see Sean's. &nbsp;Rutledge does state that Source Code uses the "halo" of the brain to do this. &nbsp;So they must have Sean's brain somewhere.</span></div>
<div><span><br /></span></div>
<div><span>Rules of Source Code:</span></div>
<div><span>4. You must die to come back.</span></div>
<div><span><br /></span></div>
<div><span>Now this part is interesting. &nbsp;The time that the "pod" seemed to completely break down was when Stevens stayed longer than 8 minutes. &nbsp;I'm not sure why this happened. &nbsp;They never explain what happens, he just gets cold. &nbsp;Which would seem to point to him just dying, all the way. &nbsp;But does staying in the Source Code longer than expected cause more problems? &nbsp;Is that the reason the 8 minute time limit really exists? &nbsp;The only problem with that theory is that there seemed to be problems in the "pod" even prior to that. &nbsp;</span></div>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-11071383.xml</wfw:commentRss></item><item><title>Devin vs Sucker Punch</title><dc:creator>The Crew</dc:creator><pubDate>Sat, 26 Mar 2011 01:49:31 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2011/3/25/devin-vs-sucker-punch.html</link><guid isPermaLink="false">383368:4139944:10919769</guid><description><![CDATA[<p>Sucker Punch is exactly what you feared it would be.  It's the worse case of style over substance.  I'm going to try not to spoil anything about Sucker Punch but about 5 minutes after the title card, you already know whats going on here. </p>
<p>M. Night Shyamalan managed to make a name for himself by surprising the audience.  Zack Snyder managed to do something similar.  Snyder surprised us by making a remake of Dawn of the Dead not suck.  Then he created an amazing comic book movie (300) followed by one that is one of my favorite movies of all time (Watchmen).  But like Mr. M. Night, Mr. Snyder has decided to take a small step in the wrong direction.  </p>
<p>In 2006 M. Night Shyamalan released the critically panned movie Lady in the Water.  The concept for the movie was" a fairy tale for adults," a concept that seemed fresh and interesting.  Instead M. Night's ego overtook the creativity of the film and it bombed.  Snyder has decided to take a similar route. </p>
<p>The clearest take away from Sucker Punch is that Zach Snyder should not be left to his own devices.  With all his previous movies, they were adapted from source material or written by somebody else.  Each movie had a world that was already created, not Sucker Punch.  He co-wrote this mess.  And I say mess in the worst way possible.  Story?  There actually is one.  And that may be the most dissappointing thing out of everything.  It seemed like there was a moment of "this would be cool," but the problem those "cool" things are telegraphed so obviously that they aren't really cool anymore.  The "characters" if you want to call them that are poor one-dimensional nothings. The main character Babydoll, who's backstory is featured in the opening, barely even speaks in the movie.  The "plot" is your basic fairy tale; you have well defined good guys, well defined bad guys and well defined goals.  And I mean well defined in that they are pointed out specifically, there is no depth to any of this.  </p>
<p>I wish this movie was better.  I wish this movie had a point.  I should have listened to the critics.  </p>
<p>Maybe the power was inside me all this time.</p>
<p>You want to watch the better version of this?  Watch Pan's Labrynth.</p>
<p>Want to watch the exact same thing? Watch Lady in the Water.</p>
<p>On to the Spoilers!</p>
<p>I'm going to discuss some of the finer points of the movie.</p>
<p>1. You could argue that the characters are 1 dimensional because they are all made up in Baby Doll's head.  Or you could say that Blondie and Amber are made up.  The problem is that there is no real proof of any of this.  If we believe the opening of the movie all these girls exist prior to the "first level" of hallucination.  We also find out in the end that Baby Doll did help a patient escape.  </p>
<p> </p>
<p>2. Who the hell was the bus driver?  The beginning discusses "angels" that are around to help us out.  You could argue that Baby Doll was Sweet Pea's angel.  Luckily Sweet Pea was actually one of the only "fleshed out" characters in the movie.  Problem is, she isn't likable until about half way through and even then you don't ever really root for her.  The story isn't about her, but it is.  It all feels like some stupid way to pull at our heart strings that our "hero" Baby Doll isn't going to make it.  But SHE ISN'T.  It's pretty damn clear from the opening that all the movie is, is her hallucination before she goes brain dead.  </p>
<p> </p>
<p>3. Why did Blondie betray them?  And how did that change anything?  There was no reason for her to tell Blue.  There just wasn't.  They all hate him.  They know he's slime and then all of a sudden she decides to trust the Devil?  Really?  Which leads me to...</p>
<p>4. It's a film about female empowerment, but it really isn't.  You'd think from the posters and the trailers it's about some bad ass chicks that are kicking ass.  It isn't.  You know what it's really about?  Lost women who need an old man to show them what to do.  I suppose the old man is just supposed to be inside all of us, or something like that.  Or maybe it's about how we are all old men deep down inside.  I get that it's trying to have sexy women that take control of their lives, Bayonetta for the movie crowd if you will.  And it almost works, there really isn't any gratuitous shots of the women themselves.  Blondie probably shows the most cleavage, but she doesn't really have a lot of screen time.  Baby Doll is dressed as a school girl, but you see less of her than you would if she was at the beach.  There really isn't a lot of skin in this movie.  There is a lot of action scenes and it's the women that kick the ass, but none of this happens without the male spirit guide.  I figured the lady doctor would be the mentor to the young women, but she isn't.  She's as useless as everybody else. It's not until Baby Doll meets this old man, then he tells her exactly what to do and then tells the entire group what to do.  </p>
<p>You know what...I can't dedicate any more time to this mess.  Only the first two fight scenes are any good.  Everything else is just... a mess.</p>
<p> </p>
<p> </p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-10919769.xml</wfw:commentRss></item><item><title>The $10 Issue: How EA Screws Itself</title><dc:creator>The Crew</dc:creator><pubDate>Wed, 26 May 2010 18:29:11 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2010/5/26/the-10-issue-how-ea-screws-itself.html</link><guid isPermaLink="false">383368:4139944:7782622</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 300px;" src="http://www.thesinglemaltversus.com/storage/photo3.jpg?__SQUARESPACE_CACHEVERSION=1274899017438" alt="" /></span><span class="thumbnail-caption" style="width: 300px;">"Do you want us to hate you?!"</span></span></p>
<p><span style="border-collapse: separate; color: #000000; font-family: Arial; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-size: medium;">I originally wrote a blog post hating on EA and their $10 policy plan. &nbsp;If you don't know, EA (and now Ubisoft and THQ) has started a plan where a code will be given to NEW versions of their popular games (for EA they are limiting it to their sports franchises) that will allow for online multiplayer gaming. &nbsp;A feature that for years has been included in their games now costs $10 if you buy the game used. &nbsp;</span></span></p>
<div><span style="border-collapse: separate; color: #000000; font-family: Arial; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-size: medium;"><br /></span></span></div>
<div><span style="border-collapse: separate; color: #000000; font-family: Arial; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-size: medium;"><strong>The blog I had written:</strong></span></span><br />
<div><span style="border-collapse: separate; color: #000000; font-family: Arial; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><br /></span> 
<table border="1" width="80%">
<tbody>
<tr>
<td>&nbsp;<em>It seems like stating the obvious in a blog probably isn't the best thing to do. &nbsp;But I suppose there are people that might not know, DRM doesn't work. &nbsp;It doesn't stop piracy. &nbsp;All it does is limit the actual consumer, the person BUYING your product. </em>
<div><em>I'm worked up because Electronic Arts (one of the largest game publishers) seems to think that they can succeed where so many people have failed. &nbsp;John Riccitiello seems to think that their new plan will benefit the gamer. &nbsp;Let's go over their stupid idea.</em></div>
<div><em>EA plans to include a voucher with online enabled EA games that will activate said component for that gamer. &nbsp;If you didn't buy the game new, say used from Gamestop, you'll have to shell out an extra $10 for the privilege to play online. &nbsp;</em></div>
<div><em>From Mr. Riccitiello, "Invariably, the consumer is getting a boatload more content to experience than they otherwise would." &nbsp;Let's go ahead and start with the obvious, because some loser pays you guys more money to play online we all get to reap the rewards because more cash is coming in. &nbsp;With Tiger Woods 10, the user (me and you) could play online without having the shell out more money to EA. &nbsp;But with Tiger Woods 11, not anybody not buying the game new will have to pay the extra $10 to play online. &nbsp;Wait, thats not MORE content. &nbsp;I think thats less. &nbsp;Let's do some simple math here:</em></div>
<div><em>game + online = full product</em></div>
<div><em>game - online != full product</em></div>
<div><em>Hmmm, something is missing here. &nbsp;But luckily Mr. Riccitiello has another fine point, "We used to literally pull our teams off of a game within maybe four to six weeks pre-ship and they'd go work on something else because the game was done, it was going into manufacturing. &nbsp;Their jobs were done." &nbsp;So what? &nbsp;Wait, when somebody finishes a product they go and work on ANOTHER project? &nbsp;But now, "Our teams are being held in place up through and beyond ship to continue to create content to entertain the consumer with new content associated with the IP they like best." &nbsp;Doesn't that just sound like downloadable content (or DLC)? &nbsp;Thank god we can now have DLC for our EA game! &nbsp;Wait, Madden NFL 10 had 11 pieces of downloadable content (some of those were bundles of other content, those also counted here) that came out starting with the ship game of Madden up until 1 month and a half after release. &nbsp;EA released DLC for NBA Live 10 two months after ship date. &nbsp;So maybe we are talking about DLC that happens well after the product has shipped? &nbsp;Because Madden, NBA Live, Tiger Woods, FIFA and others are YEARLY franchises. &nbsp;You are telling me that the Madden team will sacrifice a few team members to work on the OLD game? &nbsp;That means LESS people working on the NEW game. &nbsp;That sounds like it's improving MY experience. &nbsp;Unless there are people at EA simply twiddling their freaking thumbs all day long I'm pretty sure they can find something to work on. &nbsp;</em></div>
<div><em>Extending the game time seems like it couldn't be a bad idea. &nbsp;More planets to explore in Mass Effect 2, sure. &nbsp;But if that EVER comes at the cost of a delay of Mass Effect 3 then it wasn't worth it.</em></div>
<div><em>The problem here is that EA is pissing on me and trying to convince me that it has regenerative properties. &nbsp;What they are doing is strictly a business decision. &nbsp;They feel that they are losing money for every used game sale (Buuuuulllllssshhhhiiiittt) and need to make up for it. &nbsp;That's fine. &nbsp;You want to screw the consumer, do it, but don't try to sugar coat it. &nbsp;Treating me like an idiot isn't going to make me simpathize with you.</em></div>
<div></div>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<p>﻿</p>
<div><span style="border-collapse: separate; color: #000000; font-family: Arial; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span><span style="font-size: medium;"><span style="font-size: 14px;"><strong>The Aftermath:</strong></span></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;">After about a week of thinking about this, I've come to a new conclusion. &nbsp;While the practice that EA is putting into effect complicate things for their end user, it does have one extremely positive outcome. &nbsp;The assumption that EA has been using is that this screws over GameStop because now their used market because less valuable. &nbsp;If GameStop sells a NEW used game for $55 (their current policy) instead of $60 then it is actually MORE expensive for the user because THEY will have to pay the $10 extra to play online. &nbsp;Now this assumes two things; 1. That the end user WANTS to play online and 2. That GameStop continues their current price structure. &nbsp;Both of those points are extremely flawed. &nbsp;</span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;"><br /></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;">Let's tackle this in reverse order.</span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;"><br /></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;"><strong>Point 2: GameStop Continues Their Current Price Structure</strong></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;">There is NO way they can sell a USED anything for the SAME or MORE expensive price as the new version. &nbsp;There just isn't a way GameStop can do that. &nbsp;They make a lot of money every year by giving people choice. &nbsp;A choice that the publishers are desperately trying to take away. &nbsp;So what does GameStop do? &nbsp;They HAVE to lower the price. &nbsp;They could lower them to $50 which would even it up with a new game IF you include the online code. &nbsp;But if they want to keep their pricing structure of under cutting the new games then they'll lower the used game price to $45. &nbsp;They have to. &nbsp;GameStop typically buys new games for $20-30 a game, still a hefty profit. &nbsp;They also could lower the amount you get for your trade in. &nbsp;EA has to be smoking something to think that GameStop will try to sell USED games for $55 plus a $10 online code. &nbsp;The price HAS to come down.</span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;"><br /></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;"><strong>Point 1: The End User Wants to Play Online</strong></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;">Let's say i'm Johnny Appleseed, walking into my local GameStop to buy the new Madden game. &nbsp;I love Madden, but I don't have broadband internet. &nbsp;Or I don't like playing with strangers online. &nbsp;If I can go into a GameStop and instead of paying $60 for a new game, or even $55 for a used Madden, I might be able to pick up that wonderful game for $45 missing a component I didn't even want? &nbsp;Perfect! &nbsp;Not only that, but this also gives me a choice. &nbsp;Instead of paying $60 for a game with a component that I might not even want, I get to pay for only the part I KNOW I'm going to use. &nbsp;If I want the online portion down the line I can ALWAYS get it later. &nbsp;</span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;"><br /></span></span></span></div>
<div><span><span style="font-size: medium;"><span style="font-size: 14px;">The bottom line to me is that EA is screwing themselves by lowering the worth of their product. &nbsp;They are actually giving GameStop the ability to give MORE choices to the user.<br /></span></span></span></div>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-7782622.xml</wfw:commentRss></item><item><title>NBA vs NFL</title><dc:creator>The Crew</dc:creator><pubDate>Fri, 07 May 2010 15:31:42 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2010/5/7/nba-vs-nfl.html</link><guid isPermaLink="false">383368:4139944:7606620</guid><description><![CDATA[<p>&nbsp;&nbsp;&nbsp;&nbsp; I have been a basketball nut since around 3rd or 4th grade.&nbsp; I remember a friend of mine drawing pictures of Shaq dunking a basketball.&nbsp; He told me stories of this hulk of a man dominating the NBA.&nbsp; At the time the only basketball player I knew of was Michael Jordan.&nbsp; When I went home I asked my father who is the better basketball player, Shaq or Michael Jordan?&nbsp; He actually managed to give it legitimate thought before finally choosing Jordan, something that seems crazy to me now.&nbsp; I fell in love with the Orlando Magic, Shaq and Penny Hardaway.&nbsp; I was a basketball fan.<br /><br />&nbsp;&nbsp;&nbsp;&nbsp; I'm writing this as<span class="full-image-float-left ssNonEditable"><span><img style="width: 300px;" src="../../storage/bM5738-LivTylerEmpireRecords.jpg?__SQUARESPACE_CACHEVERSION=1273246543840" alt="" /></span><span class="thumbnail-caption" style="width: 300px;">Liv  Tyler in Empire Records. Why don't they match?!</span></span> a confession and then an explanation.&nbsp; I have loved basketball for so long it seems odd for me to say or type the next sentence.&nbsp; I think football is a better game to watch than basketball.&nbsp; For some, that may have seemed obvious, but for me this is a new revelation.&nbsp; Something akin to learning about Santa Clause, the Easter Bunny or that women don't always wear matching bras and panties (I would like to thank the movies for putting that in my head and Empire Records for shattering it).&nbsp; Since I've come to that conclusion I've struggled with the reason why.&nbsp; Basketball has that nostalgia feel for me, like Twisted Metal 2, where I have so many great memories about it I couldn't imagine a world where it isn't my favorite.&nbsp; After a little history, I'll go into the reasons why I think football is a better game to watch.&nbsp; You could skip right down to that if you don't care for the following.<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;<span class="full-image-float-right ssNonEditable"><span><img style="width: 100px;" src="http://www.thesinglemaltversus.com/storage/Shaq%20Penny.jpg?__SQUARESPACE_CACHEVERSION=1273246622651" alt="" /></span><span class="thumbnail-caption" style="width: 100px;">The good old days.</span></span> I never lived in one place for very long.&nbsp; I grew up knowing that any friend I make will be lost in a couple of years.&nbsp; I never identified with a particular place, "America," is what I would say if someone asked me where I was from.&nbsp; But if they asked me to be more specific, well I dreaded that question.&nbsp; I was born in Hawaii, but then moved all around the US, Sweden, Malaysia, back to Hawaii and finally in California.&nbsp; Because of this rapid change in location I never got to have a professional sports team.&nbsp; Once I was old enough to really care about sports I was in Oklahoma, not really known for it's sports teams (at least not back then, GO THUNDER!).&nbsp; Then it was Sweden and Malaysia, again not really known for NBA teams.&nbsp; I had taken in the Orlando Magic as my surrogate team.&nbsp; It was a good time, but once Shaq left I didn't have much to care about.&nbsp; I liked Penny Hardaway and Nick Anderson, but I loved the team for Shaq.&nbsp; Since I didn't have any affiliations with Orlando I decided to follow Shaq to the Lakers.&nbsp; I had as much loyalty to him as I did to the team, since I couldn't really watch the games and the only time I heard about them was when I would return to the United States during the summer.&nbsp;</p>
<p><span class="full-image-float-left ssNonEditable"><span><img style="width: 100px;" src="http://www.thesinglemaltversus.com/storage/040529_kobe_shaq_vmed.widec.jpg?__SQUARESPACE_CACHEVERSION=1273246682427" alt="" /></span><span class="thumbnail-caption" style="width: 100px;">The dynamic duo.</span></span>The Shaq/Lakers days were ones filled with a lot of wins.&nbsp; Once I was in high school Kobe had come on and they were a force to be feared.&nbsp; Their rivalry with the Sacramento Kings was passed into me and I learned to hate them with a passion (and to be living spitting distance from my most hated team is pretty weird).&nbsp; It got to the point where I wanted them to lose more than I wanted the Lakers to win.&nbsp; After graduating high school I moved to Hawaii where I got Fox Sports West on cable and was able to watch every single game.&nbsp; It was a long way from my high school days where I would leave the box score on a website during class so I could watch the score reload as my teachers tried to lecture about chemistry, math or english.<br /><br />&nbsp;&nbsp;&nbsp;&nbsp; It was after I had moved to California that things started to change.&nbsp; It was gradual at first, but now I barely even watch games.&nbsp; The Lakers are still a great team, but I miss them sort of being an underdog.&nbsp; The one thing I hate the most in any sport is dynasties.&nbsp; It was around this time that I started to play fantasy football.&nbsp; Football to me was always a sport that was cool, but I never watched.&nbsp; In high school the only game that would be televised would be the Super Bowl, but because of the time difference ended up being shown on a Monday morning.&nbsp; Starting up fantasy football got me into the game because I never had a team to root for, but now I had players.&nbsp; I had a purpose for spending a Sunday watching football.&nbsp; As much as I love watching the NBA and watching the Lakers there is a sense of anxiety that comes with it.&nbsp; Because I want them to win, I hate when they lose.&nbsp; But in football I could care less who wins the game, only if the players do well.&nbsp; A guy gets a touchdown and 40 yards, it's a success for me. &nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp; After about 6 years of playing fantasy football it finally dawned on me why it's such a great sport to watch.&nbsp; And I mean watch, not play.&nbsp; Because I would much rather play basketball. &nbsp;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp; Here they are, the reasons why football is a better sport to watch than basketball.&nbsp; In order of how obvious the are, descending. <br /><br />1. Sundays<br />NFL gets the majority of their games done on one day.&nbsp; While they might have a Thursday, Saturday or Monday game, the majority fall on a Sunday.&nbsp; A day off.&nbsp; A day of rest.&nbsp; A day that you can spend, uninterrupted watching games.&nbsp; Most Sundays have three games to watch.&nbsp; THREE.&nbsp; During the season you KNOW when you can see a game and that is extremely important.&nbsp; For basketball there is usually games happening every day.&nbsp; How can I keep up with that?<br /><br />2. Fantasy Football<br />This ties in with the first one, but because of this little meta game I care about football.&nbsp; I not only care during the season, I care in the OFF SEASON.&nbsp; I pay attention to drafts, mock drafts, expert analysis of players and schedules and anything else that might be important.&nbsp; Now just playing fantasy football would do all this, but since I play with family there is even more.&nbsp; Trash talking your Aunt or Uncle or young cousin is awesome.&nbsp; Debating if trades between teams owned by a mother and her daughter should be allowed is awesome.&nbsp; Discussing how a retired uncle might have an advantage toward Monday morning waiver wire picks is awesome.&nbsp; A friendly and cheap fantasy football league can do wonders for interest in a sport, but that one was probably pretty obvious.&nbsp; But what makes it better than fantasy basketball or baseball is that since all the games usually happen on the same day, you know when your lineup needs to be ready.&nbsp; You can spend Tuesday and Wednesday (and usually Thursday, Friday and Saturday) because there aren't games on those days.&nbsp; It doesn't need your constant attention.<br /><br />3. 11 Minutes<br /><span class="full-image-float-left ssNonEditable"><span><img src="http://www.thesinglemaltversus.com/storage/OB-FG885_Footba_DV_20100115010106.jpg?__SQUARESPACE_CACHEVERSION=1273246735891" alt="" /></span><span class="thumbnail-caption" style="width: 262px;">Image from the Wall Street Journal</span></span>There was a Wall Street Journal article that dissected NFL games and found that on average the amount of actual football being played in a telecast was 11 minutes.&nbsp; Everything else is split between, replays, players standing around, cheerleaders and more.&nbsp; So how does that help?&nbsp; When watching a game of basketball you can't take your eyes off the screen.&nbsp; At any second something awesome might happen, a steal, a shot, an assist or a dunk.&nbsp; And because of the frantic nature of the game there isn't always time for replays.&nbsp; But in football there are pauses.&nbsp; There is a break after every single play.&nbsp; After every pass, there is a huddle.&nbsp; That huddle gives you time to see the play again, dissect whats going on, discuss what should happen next and then prepare.&nbsp; There is a freaking countdown clock telling you how soon the next play has to start.&nbsp; You can read a book, talk to friends, or work on a podcast while watching an NFL game.&nbsp; It is almost the perfect spectator sport because it doesn't demand that much of the viewer.&nbsp;</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-7606620.xml</wfw:commentRss></item><item><title>The Evolution of Satu Lagi: Shots</title><dc:creator>The Crew</dc:creator><pubDate>Tue, 02 Mar 2010 20:32:23 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2010/3/2/the-evolution-of-satu-lagi-shots.html</link><guid isPermaLink="false">383368:4139944:6887873</guid><description><![CDATA[<p><br /> <a href="http://www.thesinglemaltversus.com/prealpha-satu-lagi-shots/">Satu Lagi: Shots</a> started years ago.&nbsp; My cousin (Craig) had an apartment and I would go over practically every weekend to drink and hangout.&nbsp; I was commuting to college (one hour each way) and had just finished taking a 2-D graphics class.&nbsp; It was winter break.&nbsp; We were watching television and had this concept which we transformed into a 2-D platforming game.&nbsp; We create characters, back stories, gameplay and the entire plot to this game.&nbsp; Without giving away much of the story of that game (which I still hope to make) one of the side characters was somebody named Satu Lagi (Malay for "one more").&nbsp; We decided early one that Satu Lagi was a heavy drinker.&nbsp; In the game, Satu Lagi had a mini-game associated with him where he could drink alcohol.&nbsp; <br /> <br /> While still in college I was very interested in getting into the gaming industry.&nbsp; I started to program on my Motorola Razr.&nbsp; The first game I created was called "Drinkmaster: A Satu Lagi Story".&nbsp; It was a 2-D game with Satu Lagi sitting at a bar and mugs of beer being slid down to him and he had to grab them and drink them.&nbsp; The more beers he would have the more he would start tilting on the stool to one side or another and you had to press buttons to sit him upright again. It was simple and there wasn't much game involved in it.<br /> <br /> Last year I started fooling around with the idea of making an iPhone game.&nbsp; My first idea was to take my previous game and port it to the iPhone.&nbsp; However I knew that I wanted to make changes to make it more interesting and I wanted to make as little art as possible.&nbsp; I changed the concept to a shot glass sliding on the bar top and having to catch falling drops of alcohol.&nbsp; I did this because making circles and making a shot glass didn't seem like much of a challenge.&nbsp; I also had the idea of using the tilt features of the iPhone to control the shotglass.&nbsp; The game (like most of my ideas) started simple but quickly ballooned.&nbsp; My original plan was to have a set number of drops and depending on how many the player caught there would be a different ending.&nbsp; I also wanted each drop to represent a different percentage of alcohol.&nbsp; That idea quickly changed to multiple characters.&nbsp; I figured that if I wanted to charge any amount for it I needed a certain level of content.&nbsp; I settled on 4 selectable characters all from the same original game that Satu Lagi was from.&nbsp; <br /> <br /> It was around the time where I needed the art for the endings that I started to realize my problem, I wasn't that great of an artist.&nbsp; Sure I could draw an interesting picture or two, but when it came to consistent art I was in trouble.&nbsp; I was also playing a lot of Drop7 at the time.&nbsp; So my idea changed into a never ending high score type of game.&nbsp; I thought I was making less work for myself.&nbsp; I realized now I needed to make sure that my program could save states if the iPhone got a call or the player "HOME"d out.&nbsp; I also need high scores, most likely global high scores, but I could settle on local ones.&nbsp; My other issue is that when I'm thinking of a game I get a dozen other ideas and write those down.&nbsp; Occasionally I'll get an idea that I start running with and lose focus on the other one.&nbsp; I also was getting annoyed with updating my Mac programming environment every time my phone updated.&nbsp; <br /> <br /> It was right around this time that Unity3D Indie went free.&nbsp; I was very excited because I had messed around with the 30 day trial, but couldn't afford the whole program.&nbsp; After downloading it I wanted to use it.&nbsp; But that also had it's own issues, mostly involving how can I possibly make any money?&nbsp; I decided to shelve that until it was necessary.&nbsp; To me "Satu Lagi: Shots" was not a game I wanted to charge for.&nbsp; It was meant to be my first game, something to prove to myself that I could do it.&nbsp; <br /> <br /> Developing on Unity3D was a breeze.&nbsp; The amount of tutorials and the community behind it are all amazing.&nbsp; I got a version of "Satu Lagi: Shots" up and running in a day or two.&nbsp; My first hurdle was what to do about the shot glass.&nbsp; On the iPhone I had created a generic shot glass that filled with a brownish liquid regardless of the color of the drop.&nbsp; On Unity I was using 3-D models for everything and the 2-D shot glass art looked out of place.&nbsp; I downloaded Blender hoping to use that, but wasn't in the mood to learn another program.&nbsp; I wanted results.&nbsp; I went online and looked for free 3-D models and found a lot, but not what I was looking for.&nbsp; One of the issues I had on the iPhone was that I wanted to create bonuses for drinking shots of a specific color combination, but since you couldn't see what was in the shot it was difficult.&nbsp; I thought about putting&nbsp; a stylized shot glass on the screen, but it would take up too much space.&nbsp; However because I had to start over I could create from the ground up a shot glass that shows the contents correctly.&nbsp; The shot glass in the game is a tall cube with a gradient texture that you can see through and a cylinder for a base.&nbsp; The drops in the glass are all cylinders who's materials change depending on what is in the glass.&nbsp; <br /> <br /> One of the largest hurdles I had was what to put in the background of the game.&nbsp; My original idea was to draw the background of a bar.&nbsp; However with all the 3-D objects that now populated my game it didn't fit.&nbsp; I tried downloading some free bottles and mugs from a forum online but didn't end up using them because they all looked out of place.&nbsp; I added the Single Malt VS poster and decided to just populate the back with posters.&nbsp; Instead of doing an "Instructions" section I posted them on the back.&nbsp; The "Cheng is a bitch" part is an old inside joke from high school.&nbsp; I would explain it, but it turns out the origin of that phrase isn't nearly as funny as it should be.&nbsp; Just know that it isn't a malicious statement, it's a statement of love.&nbsp; <br /> <br /> I went back and forth on the name of the game, it was either "The Single Malt: Shots" or "Satu Lagi: Shots".&nbsp; I went with "Satu Lagi" because it sounds better.&nbsp; <br /> ﻿</p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-6887873.xml</wfw:commentRss></item><item><title>Devin vs Borderlands</title><dc:creator>The Crew</dc:creator><pubDate>Tue, 03 Nov 2009 22:11:30 +0000</pubDate><link>http://www.thesinglemaltversus.com/devin/2009/11/3/devin-vs-borderlands.html</link><guid isPermaLink="false">383368:4139944:5688421</guid><description><![CDATA[<p><br />The Good<br />************<br />Shooting: The different classes of guns make for a nice selection and then add to that elemental effects and you have a pretty diverse lineup.&nbsp; Shooting enemies is fun and rewarding.&nbsp; <br /><br />RPG Elements: The leveling up isn't super in depth, you level up your skills with individual weapon classes and your special ability.&nbsp; But being able to decide that I want to be able to stun enemies rather than getting health back is very rewarding.&nbsp; It really is these small and simple things that make the character feel "mine".&nbsp; <br /><br />Bosses: While I don't think you can actually "lose" a boss fight and start over again, I did die a lot during them.&nbsp; I have to say there was a good variety of bosses and they were all pretty interesting and fun to fight.&nbsp; But I do feel like the final boss came out of nowhere.<br /><br />The Bad<br />***********<br />Story:&nbsp; Anytime I managed to get invested, they pulled me right out of it by telling the majority of the story through text.&nbsp; A semi interesting character dies and one point and I don't know how or why he ended up dying.&nbsp; The voice that talks to you is so cliche and uninteresting I wish they would have taken her out completely.&nbsp; <br /><br />The Great<br />***********<br />Little Things: Some games have it and some games don't.&nbsp; Borderlands has tons of personality. It really makes the best out of what it has.&nbsp; There isn't a lot of variety in the enemies, but they make them interesting.<br /><br /><br /><br />Quick Shots:<br />***********</p>
<ul>
<li>I really want a life size Claptrap to follow me around.</li>
<li>I bought both the opening song and the closing song.</li>
<li>Ninja Assassins are awesome.</li>
<li>I played as the Siren and got to level 35 on my first play through.</li>
<li>Can't imagine why someone would choose a shield that doesn't replenish health.</li>
<li>There was only one case where I chose a weapon because I liked it better even though it didn't do as much damage</li>
<li>Once the Phase Walk (Siren's special ability) actually is strong enough to damage people I loved it.</li>
<li>I wish there were less areas and less loading screens.</li>
<li>I might actually play through it a second time, not sure.</li>
<li>I played it co-op the entire time.</li>
</ul>
<p><br />&nbsp;<br /></p>]]></description><wfw:commentRss>http://www.thesinglemaltversus.com/devin/rss-comments-entry-5688421.xml</wfw:commentRss></item></channel></rss>
